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Author Topic: [MOD] Napalm Grenades (Flaming Skulls)  (Read 4685 times)

Offline Cadi

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[MOD] Napalm Grenades (Flaming Skulls)
« Reply #20 on: March 22, 2012, 06:47:46 PM »
This is a mod that turns grenades into flaming skulls that do more damage and set the enemy on fire. This mod requires a level 10 on your grenade skill in the !xp mod for napalm to work. Each level also increases the damage and radius of your nades.


[Current Version]
Napalm Grenades (Flaming Skulls) v3.0.1

- Proper !xp support
- Several performance increases.
- Some code restructuring

Napalm will now require a level 10 Grenade skill to work.
Much bigger difference in damage between levels.
Grenade level now increases the explosion radius.


The servers should be updated with this version within the next few days.
« Last Edit: April 10, 2015, 07:49:39 PM by Cadi »
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Offline EasyQuest

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[MOD] Napalm Grenades (Flaming Skulls)
« Reply #21 on: March 22, 2012, 08:20:39 PM »
Awesome Cadi :)

Offline Jose92

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[MOD] Napalm Grenades (Flaming Skulls)
« Reply #22 on: March 22, 2012, 09:09:58 PM »
Quote from: EasyQuest;90759
Awesome Cadi :)

Yeeeah. Thank you so much Cadi! I can not wait to use these nades XD XD XD

Offline Kesild1231

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[MOD] Napalm Grenades (Flaming Skulls)
« Reply #23 on: March 23, 2012, 12:40:54 AM »
is the skull needed? Maybe change the skin to kirby :) lol the skull has been around for so long, maybe a change up for a month or two
Spamomatic
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Offline Cadi

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[MOD] Napalm Grenades (Flaming Skulls)
« Reply #24 on: March 29, 2012, 06:04:41 PM »

[Current Version]
Napalm Grenades (Flaming Skulls) v3.0.4

- Tweaked the levels slightly
- Players with with grenade levels lower than 6 will throw regular grenade models now. Players that are levels 6-9 will throw the skull model grenades. Players with level 10 grenades will throw flaming skull model grenades.
- Small bug fix for level 4 grenade skill
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Offline Cadi

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[MOD] Napalm Grenades (Flaming Skulls)
« Reply #25 on: January 29, 2013, 12:33:56 AM »
[Current Version]
Napalm Grenades (Flaming Skulls) v3.1.3

-changed the way level checking is done before applying !xp bonuses
-misc performance tweaks
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Offline Scarlet

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[MOD] Napalm Grenades (Flaming Skulls)
« Reply #26 on: January 29, 2013, 12:15:24 PM »
I don't understand what the radius does in plus than the simple damage it says it gives at the !skillshelp .

Offline Cadi

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #27 on: March 15, 2014, 04:21:08 PM »
[Current Version]
Napalm Grenades (Flaming Skulls) v3.3.3

-re coded the way fire tracking is handled
-misc code improvements
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Offline Cadi

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #28 on: March 16, 2014, 08:33:06 AM »
[Current Version]
Napalm Grenades (Flaming Skulls) v3.3.4

-added support for the new 20 tier skill system
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Offline Cadi

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #29 on: August 20, 2014, 07:00:53 PM »
[Current Version]
Napalm Grenades (Flaming Skulls) v3.3.6

-added support for !xp mod v3
-minor code restructuring
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Offline Mam

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #30 on: August 21, 2014, 06:44:33 AM »
Mr.Cadi, many times I don't get the Flaming skulls until I throw like three grenades and sometimes one grenade even though, I got the grenade damages 20/20. Not sure if it's normal but, thought you should be aware of it.
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Offline Cadi

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #31 on: August 21, 2014, 11:46:48 AM »
Mr.Cadi, many times I don't get the Flaming skulls until I throw like three grenades and sometimes one grenade even though, I got the grenade damages 20/20. Not sure if it's normal but, thought you should be aware of it.

There are problems with multiple grenade models being set simultaneously. When v3.3.6 has been added, let me know if it works any better.
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Offline SpecTrum

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #32 on: September 20, 2014, 04:16:32 PM »
Cadi the problem still persists, this time increased 2 grenades without flames.
If reality comes to confirm me,
I'll continue to live this lie.
When reality comes to destroy me,
I'll just let my memory die.
Oh so perfect from the outside;
I'm still bleeding from within.
When reality comes to destroy me,
I'll ignore it; close my eyes.



Offline Cadi

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #33 on: September 20, 2014, 07:14:09 PM »
The latest updated has not been added yet. I'm adding all the mod updates at once. I'll try to get it done soon.
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Offline Jafet

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #34 on: September 20, 2014, 09:32:19 PM »
This is a mod that turns grenades into flaming skulls that do more damage and set the enemy on fire. This mod requires a level 10 on your grenade kill in the !xp mod for napalm to work. Each level also increases the damage and radius of your nades.


[Current Version]
Napalm Grenades (Flaming Skulls) v3.0.1

- Proper !xp support
- Several performance increases.
- Some code restructuring

Napalm will now require a level 10 Grenade skill to work.
Much bigger difference in damage between levels.
Grenade level now increases the explosion radius.


The servers should be updated with this version within the next few days.
Add Cadii Please <3

Offline fatality

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #35 on: September 21, 2014, 12:23:09 AM »
Add the mod fire on zombies as it was in old times.......

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Offline Minutes

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #36 on: September 21, 2014, 12:30:46 AM »
Nah , it'd be too OP since most players are grenadier class plus it's already a OHKO with a full - close blast

Offline fatality

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #37 on: September 21, 2014, 04:20:37 AM »
atleast SM skin -_- for blade master class 

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Offline Cadi

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #38 on: November 13, 2014, 04:27:38 PM »
[Current Version]
Napalm Grenades (Flaming Skulls) v4.0.0
-Completely recoded the way userid and entity tracking is done.
-code restructuring
-misc optimizations

I'll try to have this version added to server 1 for testing later today. This should resolve any issues with xp vars not setting properly.
« Last Edit: November 13, 2014, 05:19:23 PM by Cadi »
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Offline ﮒϊςκŏĿőĢч™

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Re: [MOD] Napalm Grenades (Flaming Skulls)
« Reply #39 on: November 13, 2014, 04:31:25 PM »
v4 ? new

 

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