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1
Reports / [Wallhack] "Josefina"->[Ŧlค๓zץ] αкαchɪ°
« Last post by Wara on Today at 02:17:26 PM »
Name:
"Josefina" but his real name is "[Ŧlค๓zץ] αкαchɪ°"

SteamID:
STEAM_0:1:514663468
http://hideoutgaming.com/HGstats/hlstats.php?mode=playerinfo&player=203173

Offense:
Wallhack, This player has already gone unnoticed, today I took the trouble to record it, and it was clear evidence that I took ... pay attention as it enters the sites (A - B) directly to the enemies, the last test, in long was the clearest ... Since a companion of his stood in front, which covers the vision of the enemy, but it was still pointing.

Demo:

https://mega.nz/#!WLplFAYb!DqiEo7HLT68hjhr76vGZcgWkSZ2oFzQSxN9-GpCVZis


TIME TO REMOVE THE TRASH OF THE SERVER.
2
General Discussion / Re: Sapus Clan Official Thread
« Last post by Wara on Today at 12:47:29 PM »
De que existe, existe... Solo que los integrantes no son tan activos como antes.
3
I'll talk about the ones I can remember for now so that we can speed things up a bit:

11. zm_atix_helicopter: ( Keep it forever)

16. zm_clocks_final_fixed: ( This one is to be kept for sure. Everything about it is cool for the most part and people like it. There is one glitch related to the graphics though: From time to time my screen goes black during this map and when it comes back to normal it's not as bright as it should be. This has also happened to mam, which means it should be happening to other players as well. It is far from making the map unplayable though.

17. zm_crazycity: ( This one is to be kept for sure. You'll hardly find someone who doesn't like this map. There is only a cheap spot inside the "AP building" that would do a lot of good if it wasn't there.

22. zm_dustpanic_b2: ( Based on what I've seen so far most people actually enjoy playing it, keep this one.)

23. zm_farm2_nav72: ( This is to be kept for sure, there's nothing wrong with it. But there is a lame (cheap) spot that people always get in and stay there forever and if there are no admins around nothing can be done.. Which means other players will get pissed:
https://i.imgur.com/48PpzZV.jpg

66. zm_small_river_nav72: ( This is another good map. It's short, has places to barricade and camp.. it's fun to play. Keep it.

74. zm_urban_downtown_v2: ( At least every time I join the server and this is the current map the server is almost empty, not to mention the people that keep trying to get the prohibited gun, get punished for it and end up leaving the server or getting kicked/banned.. I don't think it would be missed if it was deleted.

84. zm_wwt_twinssteel_v8: ( This is a good map IF we have a good amount of people willing to play it which is not possible with the traffic we have today. Keep it aside for now, it's a traffic killer.. sadly).
4
Aye, sounds fun. You can count on me on this one as well.


Since mam has added my list to his replies I'll delete my comments to keep the place organized.

5
64. zm_runbrun_v1 (for cheap spots in not that i know just is headcrab invisible can't see time he kill loser.)


74. zm_urban_downtown_v2 (To be deleted for sure, you know for easy door password **** in use mp5 guns this one time kill slay and cheap spots car.)
6
General Discussion / Re: Miss Me?
« Last post by Eye Patch on Today at 08:57:41 AM »
I don’t play anymore the same goes for the rest of the clan. Sadly I don’t have any internet aka good for online games
So i don’t play any games these days. I hope I’ll get back to the community soon but I have no clue when.
So anyways take care love ya guys
7
v34 Legacy Servers / Re: [v34] ZoMBIE [-HIDEOUT-] - 173.208.175.34:28001
« Last post by Mam on Today at 08:04:35 AM »
This is the sorting of maps list of Unlimited and Reloaded as well -I did not include the escape maps on reloaded as they were all mentioned in the posts I made in escape maps list sorting-. Will be editing on this shortly!


1. zm_3dubka_v3 ( Traffic killer -we had about 5 players.. lost them down to 2 only- to be deleted for sure)

2. zm_420_office_v7_[zh_fix2] ( For some reason people like this version more than v8.. not sure why even though I tried to ask many, but wasn't able to get any clear answer. Although the two versions are to keep, they get us good traffic. On the other hand we need to delete other boring maps to prevent people starting getting bored of this one from playing it for too long. As they keep voting for it every chance they get)

3. zm_420_office_v8_[zh_Fix] ( Read above )

4. zm_4way_tunnel_i3d ( It's sorta boring as for being too big for a barricade map. I recommend it to be kept aside and taken off from the maps list for the time being. We lost all the traffic when I changed it to this map, sadly!)

5. zm_Base_day_v3_[zh_fix] ( Awesome map, this is to keep for sure. Now traffic-wise it's not a bad one. Although there's one glitch to mention about this one that needs a fix which is: at spawn whenever a person tries to get out the spawn rooms the first person that tries to, gets stuck into something invisible -It should be clear to see in this demo: https://www.mediafire.com/file/tim42k6vow6le9q/glitch1.dem/file- now many already do a ztele to get out while they can, but newbies don't know so and they won't like it to be stuck right there!

6. zm_Cadi_Halloween_final_beta ( I have to be honest with you on this one. I love it.. I love every detail of it. Speedy guns, textures, piano playing at that room of your, music  and weed pot..and details that are hard to mention each one of it. I personally love it, BUTwhenever this map comes on many players just either leave OR rtv as soon as they are able to, I can't understand why though.. this used to be and will be always my favorite map of yours. But at the time being with the traffic we get.. I recommend to take it off the list for now until we manage the traffic. Although I think the reason is for it being kinda big and hard to catch up with it for them which is the same thing as it happened with 420 v8 when it got expanded, they liked the older one as being easy to search for humans much more to them -that's just my opinion-)

7. zm_Cadi_Hideout_v1 ( So far they seem to like it, I even asked personally each player was on there if they like it or not.. and everyone said yes. It's fun to play.. so it's a keeper for sure)

8. zm_Lila_Panic_vnv_[zh_fix3] ( Fun one, to keep for sure.. it actually brought more traffic)
9. zm_Monopoly_[zh_fix] ( This one should be kept aside and taken off the maps list for sure.. most of the players were on there agreed to remove it for now)
10. zm_athletic_factory_v4 ( Boring one.. has to be deleted )

11. zm_atix_helicopter ( To keep for sure )

12. zm_black_lion_macd_v8 ( I say to keep it.. even though it might gets boring with a few number of players. Better to have it than nothing)

13. zm_boatescape5_remix ( Delete this version.. add instead the echo_boatescape which is on the escape server already. That other version is more fun than this one for sure)

14. zm_bumfight_v3 ( It's risky to keep this one.. it would be boring with a few number of players. It's good, but I say to keep it aside for the time being.. unless we really need to add more maps then you might want to consider it)

15. zm_city17 ( I think it's not a bad map, seems people to like it despite having few cheap spots which can be handled if an admin is around. To keep in the list for sure)

16. zm_clocks_final_fixed (This one is to be kept for sure. Everything about it is cool for the most part and people like it. There is one glitch related to the graphics though: From time to time my screen goes black during this map and when it comes back to normal it's not as bright as it should be. This has also happened to mam, which means it should be happening to other players as well. It is far from making the map unplayable though)*

17. zm_crazycity (This one is to be kept for sure. You'll hardly find someone who doesn't like this map. There is only a cheap spot inside the "AP building" that would do a lot of good if it wasn't there)*

18. zm_darkhouse_ocxv3 ( Seems okay, I think should be left in the list for now)

19. zm_deep_thought_v4_[zh_fix] ( Of course to be kept )

20. zm_desolo ( To be deleted for sure, with players approval. It's a traffic killer)

21. zm_downtown ( Not bad, seems fun for many players. To be kept in the list)

22. zm_dustpanic_b2 ( Based on what I've seen so far most people actually enjoy playing it, keep this one)

23. zm_farm2_nav72 (This is to be kept for sure, there's nothing wrong with it. But there is a lame (cheap) spot that people always get in and stay there forever and if there are no admins around nothing can be done.. Which means other players will get pissed:
https://i.imgur.com/48PpzZV.jpg)

24. zm_fidlers-green_b2 ( To be removed, with players approval.. it's kinda boring to play)

25. zm_floating_rock_v5 ( Even though it's fun, but with bots it isn't fun at all for the first zombie player.. not to mention many cheap spots. I say for the time being, take it off the maps list)

26. zm_frightning_neighbourhood3 ( Boring one, to be deleted for sure with players approval)

27. zm_ghs_cartoon ( This one is traffic killer for sure, it's boring. Not to mention there's only one entrance to the teleport as shown in here: https://ibb.co/mTOPqL and if any player blocks the rest won't be able to pass through him.. so yeah without an admin online to help it's gonna make players leave for sure. To be deleted)

28. zm_ghs_wild_cbble_b2 ( Sort of boring and not worth keeping for sure )

29. zm_gl33m4x_errata ( after valve update this map became a traffic killer.. all the players camp only one spot this: https://ibb.co/jEGijf and basically made players either rtv or leave out of boredom playing in the same spot every round. So yeah, for the time being keep it aside as I'm sure there are much more maps worth adding than this one)

30. zm_hellarch ( Even though I like this map, for being simple and easy.. but considering what players think. I have seen them leave whenever it comes on leaving the server empty. So keep it aside for now until we work the traffic out)

31. zm_house_outbreak4 ( This map isn't that bad )

32. zm_icearch_[zh_edit] ( This is the ice theme version of hellarch.. so yeah read what I said about it)

33. zm_illmination_b2 ( It used to be fun to play, now players mostly leave whenever it comes on)

34. zm_industrial_rampage_fixed ( I think it's fun to keep such a map, not bad)

35. zm_industry_v2 ( Boring one, always a traffic killer)

36. zm_labys_secret ( Boring one )

37. zm_lila_office_v4 ( So far, fun to play. To be kept for sure)

38. zm_lila_office_remix ( I like this one, as usual fun to play)

39. zm_lila_panic_funmod_fix8 ( In my honest opinion this one is the only one of lila maps that should be actually removed.. it always has been boring to play and not fun at all. I say take it off the list for now)

40. zm_lila_panic_sethensv3 ( To be kept for sure)

41. zm_lila_panicdark

42. zm_lila_winter_b2

43. zm_litown_zn

44. zm_little_italy_v3_zn2

45. zm_mars_wasteland_v2

46. zm_miniature_room_v1 ( To be deleted for sure, it's boring as hell and nothing seems interesting about it at all to me. Not to mention it's a traffic killer. Also all of the players tried to rtv already, but weren't able to rock it actually cause of one player)

47. zm_mk_map_v2 ( Boring one, it's a traffic killer for sure. Although it used to be fun, but now it isn't that much in my opinion and many players left cause of it)

48. zm_moon_zombie_run_night ( I think they two version should be kept for now, it's fun to play for whomever want to either barricade or camp a spot and even good for grenade planting.. so yeah it's a keeper)

49. zm_moon_zombie_run_v1 ( Read Above )

50. zm_moonlight_v2

51. zm_neko_athletic_park_v2

52. zm_ocx_orly_v4
53. zm_old_abandoned_v3
54. zm_resident_evil_fixed
55. zm_rockymountainfacility_v1
56. zm_roy_abandoned_canals_new
57. zm_roy_barricade_factory
58. zm_roy_highway
59. zm_roy_old_industrial
60. zm_roy_the_ship_64
61. zm_roy_zombieranch_night_b4
62. zm_rtr_dark_playground_b3a
63. zm_ruined_town_v4

64. zm_runbrun_v1 ( This one used to be fun back then when people did actually barricade, nowadays they just go to the cheap spots in it.. to which there are plenty of these in this map for example this one: https://ibb.co/c2TWn0https://ibb.co/buZRLL. Even though, they still like the map and it's fun to play to be honest. To keep it or not I'm not sure, although we had a good traffic on this one around 8-10 players and players did not want it to change at all -I tried to change it with a vote even to make sure.. all voted no-)

65. zm_salon_moon
66. zm_small_river_nav72 (This is another good map. It's short, has places to barricade and camp.. it's fun to play. Keep it)*

67. zm_spacestationflee_v3

68. zm_temple_v2 ( Boring as hell to play this one, I think nowadays it's a traffic killer for sure)

69. zm_texture_city
70. zm_titan_complex_v1
71. zm_toxa_cold
72. zm_trandhelen
73. zm_tx_highschoolbeta7 ( This one should be removed for sure, with low traffic it ain't any good to keep)

74. zm_urban_downtown_v2 ( At least every time I join the server and this is the current map the server is almost empty, not to mention the people that keep trying to get the prohibited gun, get punished for it and end up leaving the server or getting kicked/banned.. I don't think it would be missed if it was deleted)*

75. zm_utility
76. zm_valley
77. zm_vehiclecenter_b3
78. zm_wasteyard_beta3
79. zm_westwood_final
80. zm_winter_forrest
81. zm_winterfun_b4a
82. zm_wtfhax_v6
83. zm_wtfhax_v6b

84. zm_wwt_twinssteel_v8 ( This is a good map IF we have a good amount of people willing to play it which is not possible with the traffic we have today. Keep it aside for now, it's a traffic killer.. sadly)*

85. zm_zerbes_corruption
86. zm_zerbest_green_rain_beta2
8
WOW, that's awesome guys. This will save me a lot of time. I'll get the the map cycle updated by this weekend.

If you have any interest in doing the same with the current ZM map cycle, it could use it as well.


I plan on working towards having only good maps on the servers going forward. I would prefer to distance myself away from fixing any more poorly made maps. I find myself spending way too much time fixing mistakes and realize later I could have built a whole map in less time. With that said, I have at least 6 maps that have been mostly fixed that will be added later. Any fixes or remakes I do after those, need to be really worth it. If somebody else would like to fix some of the salvageable maps, that would be great.

Most of the maps I'll be working on, will have ZM, CS, DM and GG support.

Good to know that actually would save you up much of your valuable time.

I figured you would want poorly made maps to be removed, which is why there are too many maps in the list are to either kept aside OR deleted for the time being. I actually did have my own thoughts of doing that after we managed to get the escape server done. You are correct the Unlimited and Reloaded could use a fresh up of cycle as many players stick to only a few maps that they actually enjoy and leave the game on the rest when it comes on, even though they leave as well after getting bored of the maps they usually enjoy. I will be starting to do it later on today.

I actually want to fix myself a few maps that are really worth adding at the time being, but I don't have the knowledge of how to do so. For example let's say I want to fix a map time.. Would that require much of work ?! and what do I need to be able to do such a thing ?! I would be more than happy and willing to give some of my time for such a thing!

9
WOW, that's awesome guys. This will save me a lot of time. I'll get the the map cycle updated by this weekend.

If you have any interest in doing the same with the current ZM map cycle, it could use it as well.


I plan on working towards having only good maps on the servers going forward. I would prefer to distance myself away from fixing any more poorly made maps. I find myself spending way too much time fixing mistakes and realize later I could have built a whole map in less time. With that said, I have at least 6 maps that have been mostly fixed that will be added later. Any fixes or remakes I do after those, need to be really worth it. If somebody else would like to fix some of the salvageable maps, that would be great.

Most of the maps I'll be working on, will have ZM, CS, DM and GG support.

10
Reports / [Report] n0Th!nG *Aimbot*
« Last post by Hiiragi Kagami on November 14, 2018, 10:39:32 PM »
Stats: http://stats.hideoutgaming.com/hlstats.php?mode=playerinfo&player=230656
Name: n0Th!nG
SteamID: STEAM_0:0:950064443
Offense: Aimbot
TheTime: The time is : 21:16:19 CDT
Server CSS 24/7 Office
Proof: http://www.mediafire.com/file/8zwfn4mcsr2u5v9/nothing.dem/file

Punishment: 7Day Ban
Respect For The Rules.
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