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  • Page 2 of 2 FirstFirst 12
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    1. #31
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      Re: [MOD] Anti-Hacks

      [Current Version]
      Anti-Exploit v3.5.1

      -Added VIP logging

    2. #32
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      Re: [MOD] Anti-Exploit

      Cadi,is the idea of every Admin and VIP to write a unique password once on the servers to use their position not gonna happen?Or you're working on it?
      Retired Server Administrator And Veteran Player
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      Quote Originally Posted by SailorMoon
      NO warnings NO exceptions NO second chance.

    3. #33
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      Re: [MOD] Anti-Exploit

      hmm, i think maybe guess Really what happen?


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    4. #34
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      Re: [MOD] Anti-Exploit

      Quote Originally Posted by Barbarian
      [b][color=orange]Cadi,is the idea of every Admin and VIP to write a unique password once on the servers to use their position not gonna happen?Or you're working on it?
      I think he added the autoban feature instead for the admins


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    5. #35
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      Re: [MOD] Anti-Exploit

      VIP logging will make it easy to track id stealers so they can be banned.

    6. #36
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      Re: [MOD] Anti-Exploit

      oh, is that so.. Vip logging people the does Steam ID is stealing for from ip list about.?


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    7. #37
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      Re: [MOD] Anti-Exploit

      [Current Version]
      Anti-Exploit v3.5.2

      -Fixed a disconnect exploit

    8. #38
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      Re: [MOD] Anti-Exploit

      [Current Version]
      Anti-Exploit v3.5.3

    9. #39
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      Re: [MOD] Anti-Exploit

      Quote Originally Posted by Princess Luna
      Just asking, does this script fixex the "PAUSE" and Flip Screen exploit?
      Yes

    10. #40
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      Re: [MOD] Anti-Exploit

      [Current Version]
      Anti-Exploit v4.0.1

      I finally got around to updating the anti exploit plugin with some new features and a lot of performance gains.

      Some the new features include.

      -Updated connection, name, chat exploit detection methods.
      -Updated command filter methods.
      -Auto mute for voice loopback users.
      -Updated Rcon protection methods.
      -Added velocity control and monitoring functions.
      -A few new unmentionable detection methods added.
      -Over a 50% performance increase even with adding the new functionality.


      This will be added with the upcoming server updates.

    11. #41
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      Re: [MOD] Anti-Exploit

      Blocked another crash exploit.

    12. #42
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      Re: [MOD] Anti-Exploit

      Updated and optimized the logging functions.

    13. #43
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      Re: [MOD] Anti-Exploit

      [Current Version]
      Anti-Exploit v4.1.0

      -Removed the AutoBan functions. (AutoBan has been re coded into a module for the VIP/Admin Helper mod)

    14. #44
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      Re: [MOD] Anti-Exploit

      [Current Version]
      Anti-Exploit v4.2.0

      -Patched Another Crash Exploit
      -Patched RCON Exploit



      Thank you to the assholes crashing the server recently. You motivated me to patch a few old exploits and now you can't crash the servers with them anymore As a bonus, I gave you subnet bans.

    15. #45
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      Re: [MOD] Anti-Exploit

      [Current Version]
      Anti-Exploit v4.3.0

    16. #46
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      Re: [MOD] Anti-Exploit


    17. #47
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      Re: [MOD] Anti-Exploit

      Is it catching the fish?

    18. #48
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      Re: [MOD] Anti-Exploit

      My above post was the ban count. Still not sure if it catches them all.

    19. #49
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      Re: [MOD] Anti-Exploit

      Awesome!

      We'll be on the lookout if anyone is still able to use exploits.

    20. #50
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      Re: [MOD] Anti-Exploit

      I've been working on v5 of the Anti-Exploit plugin. This update is to enable easy integration of future anti exploit modules. I'll post more info once it's ready.

    21. #51
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      [Current Version]
      Anti-Exploit v5.0.0


      -Blocked a few more exploits.
      -Several functions were re coded.
      -A lot of code restructuring.


      This update is mainly to increase the performance of player checking. I wanted to reorganize the code once more for my sanity and make it easier to implement new functions later. I did include a few new exploit patches but no luck with blocking the voice channel overflow exploit yet.

    22. #52
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      Quote Originally Posted by Cadi View Post
      This update is mainly to increase the performance of player checking. I wanted to reorganize the code once more for my sanity and make it easier to implement new functions later. I did include a few new exploit patches but no luck with blocking the voice channel overflow exploit yet.
      I'm not sure if you thought about this already but, as far as I know, there's only a single .dll responsible for the overflow exploit and the only way to trigger it is by pressing and holding the "J" key which could only be changed by the developer or by someone familiar with this type of coding. I'm not sure if this key was picked at random or if it's related to leftovers of the cheer command that used to be present in CSS since valve was lazy enough not to remove it in its entirety.

      My point is, wouldn't it be easier to add a code to the plugin that would trigger a kick to whoever pressed and held "J" on the servers? I say kick because J is next to K so accidents could happen. I believe that would solve the issues with the overflow exploits allowing the mics to be turned on by default again.

    23. #53
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      Quote Originally Posted by The Watcher View Post
      I'm not sure if you thought about this already but, as far as I know, there's only a single .dll responsible for the overflow exploit and the only way to trigger it is by pressing and holding the "J" key which could only be changed by the developer or by someone familiar with this type of coding. I'm not sure if this key was picked at random or if it's related to leftovers of the cheer command that used to be present in CSS since valve was lazy enough not to remove it in its entirety.

      My point is, wouldn't it be easier to add a code to the plugin that would trigger a kick to whoever pressed and held "J" on the servers? I say kick because J is next to K so accidents could happen. I believe that would solve the issues with the overflow exploits allowing the mics to be turned on by default again.

      You could monitor player key presses but it would add a lot of load to the servers. Every time a player presses any key the server would have to process it. Also there would be a lot of people kicked for simply using a key on their keyboard. If there were specific commands executed, they could easily be blocked.

    24. The Following User Says Thank You to Cadi For This Useful Post:

      The Watcher  (05-07-2020)

    25. #54
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      Thank you for taking the time to explain.

      Other than that, it's said that SMAC ultr@ (source mod a.c.) is able to block voice exploits on v34 but I don't know how well these non-steam anti cheats work since false positives seem to be a thing among those.

    26. #55
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      Quote Originally Posted by The Watcher View Post
      Thank you for taking the time to explain.

      Other than that, it's said that SMAC ultr@ (source mod a.c.) is able to block voice exploits on v34 but I don't know how well these non-steam anti cheats work since false positives seem to be a thing among those.

      I'll have to check but it's likely referring to the voice channel buffer overflow that is already patched on our servers.

    27. #56
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      [MOD]
      Anti-Exploit

      [Current Version]
      v5.1.1

      [Commands]
      N/A - None


      [What does this MOD do?]

      This is an Anti-Exploit MOD that allows us to monitor/auto ban cheaters and block exploits.

      Some the new features include:
      -Updated connection, name, chat exploit detection methods.
      -Updated command filter methods.
      -Auto mute for voice loopback users.
      -Updated Rcon protection methods.
      -Added velocity control and monitoring functions.
      -A few new unmentionable detection methods added.


      [How Do I use it?]

      You don't really need to do anything... other than NOT cheat or use exploits on purpose.


      -Added base code for a new detection method
      -Added Variables and updated Configs
      -?

    28. #57
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      [MOD]
      Anti-Exploit

      [Current Version]
      v5.1.2

      [Commands]
      N/A - None


      [What does this MOD do?]

      This is an Anti-Exploit MOD that allows us to monitor/auto ban cheaters and block exploits.

      Some the new features include:
      -Updated connection, name, chat exploit detection methods.
      -Updated command filter methods.
      -Auto mute for voice loopback users.
      -Updated Rcon protection methods.
      -Added velocity control and monitoring functions.
      -A few new unmentionable detection methods added.


      [How Do I use it?]

      You don't really need to do anything... other than NOT cheat or use exploits on purpose.



      -Added more variables to the logging function.
      -Updated Configurations

     

     

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